New in the portfolio · CarPlay

Battleship, disguised as radio.

Radio Battleship is live naval warfare on a fictional FM frequency. The grid lives in your dashboard, moves are spoken via Siri — and every turn sounds like a dramatic navy-radio intercept.

How it works

3–8 minutes per round

The grid in your dashboard

The tactical map appears as Now-Playing artwork in CarPlay — Apple-compliant, zero driver distraction. Passengers play by touch on iPhone.

Voice-controlled

"Hey Siri, fire at Golf 4" — coordinates are spoken like navy radio. At a red light, steering-wheel buttons do the job: move the cursor, fire.

It sounds like radio because it is radio

Ocean noise, sonar pings, FM crackle and a radio-operator voice announcing every hit. The audio stream is the game — the display is just support.

For radio stations

Your host sinks your listeners' fleet. Live.

With the station license your stream becomes the in-game radio: whoever plays, listens — every minute of play is a minute of stream time. Plus the on-air format "Host vs. listeners": coordinates are called live on air, the audience fires back together.

Your stream inside the game

Lobby and game radio are your programme — including your ad breaks. Dwell time you can monetize.

On-air format included

Weekly live event: the host plays against every listener in a car. Winning listeners unlock exclusive station ships.

Monthly license, fair scaling

Setup + monthly license by reach, bookable as ongoing or campaign license. Your listeners always play for free.

Become a pilot station

FAQ

Is this even allowed while driving?

Yes. Radio Battleship ships as a CarPlay audio app: while driving it's audio + voice control only, the grid is static artwork. Touch interaction is for passengers and parked cars.

What does it cost listeners?

Nothing. Listeners of partner stations play for free — the station carries the license. A standalone version with challenges, streaks and earnable epic ships will follow.

When does it start?

The prototype is playable. We're looking for 1–2 pilot stations for the first on-air events — premiering at gamescom.